![]() If you do manage one of the mutations listed below you can simply try to limit the number of Rad-Aways you consume and they will grant nice bonuses for quite a while There aren't many mutations that you should forcefully look for. Remember not to use any Chems when you have the Healing Factor mutation They both grant very good bonuses to your defenses which are this builds' weakest point. You can easily find it at level 20 and then add modifications as your progress in the gameĬHEMS: Psychobuff (+25% damage, +3 Strength, +3 Endurance, and+65 to maximum Life) and Bufftats (Strength +3, Endurance +3, Perception +3, and increase your maximum Health by 40) are the best Chems you can use when facing powerful enemies. WEAPON: Combat Shotgun is a fast and reliable weapon. For example, Vanguard's, Bolstering, Cavalier's prefixes are extremely good It's a bit more important to get the right Legendary powers on them which will grant additional defensive stats. Luck is used for two very valuable defensive Perks - Serendipity and Junk ShieldĪRMOR: There are no strict requirements for armors in this build. While below 30% health, gain a 45% chance to avoid damageĬarry junk to gain up to 30 Damage and Energy Resistance while not wearing a Power Armor It also has useful defensive Perks for non-Power Armor users and Adrenaline which is one of the best DPS-oriented Perk in the game for one point Duration refreshes with killsĪgility increases your maximum AP and AP regeneration. Gain +6% (max 36%) damage for 30s per kill. Your shotguns gain a 15% stagger chance and a 30% chance to cripple a limbĪvoid 30% of incoming damage at the cost of 30 Action Points per hitĮach AGI point adds +2 Damage and Energy Resist (max 30) when not using Power Armor We do not intend to use any of that, but picking up Demolition Expert will greatly increase your damage Intelligence is related to crafting and Power Armors. The two Perks combined are mandatory for this build Reduce your target's damage output by 30% for 2 seconds after you attackĬharisma is mainly related to team play, but it also has several useful Perks for solo players. When adventuring alone, take 20% less damage and gain 30% AP regen You could also consider using Ironclad instead of the two Perks listed above You gain much-increased benefit from being Well Fed or Well HydratedĮndurance increases your maximum Health and allows you to use a bunch of useful defensive Perks. Your limb damage is completely eliminated Perception has several interesting Perks for a Grenadier character, as well as greatly increases your Shotgun usability See a throwing arc when tossing thrown weapons, and they fly 15% further Your explosives detonate with twice the radius Your shotguns have excellent accuracy and spread Also, you should pick Scattershot and the Shotgunner Perks to increase your close-range DPS Strength increases your maximum carry weight which is quite important if you plan to carry a bunch of grenades with you. Shotguns now weigh 90% less and you reload them 30% faster Take 45% less damage from your opponents' melee attacks You can also check our other builds on FO76 Builds and a beginner's guide to character customization This build is best in closed areas - buildings, caverns, and such.īelow you will find all the recommended Perks for each of the SPECIAL attributes and a brief explanation of gear, consumables, and mutations which can be used in this build. As a Grenadier, you are throwing grenades and use other explosive weapons at your disposal to deal with enemies from a distance, and when you need, you can use a Combat Shotgun to help you out in close and mid-range combat. While it will underperform when compared to the most popular Power Armor builds, it adds a bit of a roleplaying twist and is simply fun to play. It provides a very enjoyable playstyle, and every Fallout fan should try it out at least once. Grenadier/Shotgunner is a very unique Solo build. ![]()
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